Monday, December 8, 2008

Adults and Video Games

A new survey by the Pew Internet and American Life Project (Lenhart et al, 2008) reports that the gap between male and female "gamers" is much lower than previously thought: 55% of men vs. 50% of women. "Gamers" referred, in this survey, to:
any respondent who reported playing games online and/or said he used any one or more of the following devices to play games: desktop or laptop computer, game console, cell phone, Blackberry, some other handheld organizer or a portable gaming device.
The entire 5% difference could be accounted for by the use of gaming consoles, which 35% of men reported using compared to 21% of women. On all other devices, men and women were equally likely to play games, with computers (desktop or laptop) being the most common device used. Parents (66%) were more likely than non-parents (47%) to play games.

The wide definition of games in this survey may explain the differences between this and other studies which have found a significant male bias in gaming. Recall that Reiss et al (2008) reported that men found video games more rewarding due to their territorial aspects (see 2/13/08). Several authors have suggested that men and women prefer different styles of games (11/30/07). If so, console platforms may not be as likely to offer the games preferred by women.



Personally, I don't think it's the type of games offered that makes the difference. On all the other devices listed, a user is likely to already have it up and running, and the activation energy to switch to a game is much lower. The main reason that I don't play console games much is because I have to commandeer the television, turn on the console, load the game, etc, etc, etc. It feels like a huge production to use the console game, and for the 10-20 minutes I usually want to play for, it feels like too much trouble. However, playing a round or two of Wordle on my phone can be done while waiting in line at the store. Time till fun on the phone: 15 seconds. Time till fun on the console: 3-4 minutes, and possibly getting the TV away from my partner. Winner: phone.

The biggest surprise for me (although it shouldn't have been) was the parent/non-parent divide. I would have thought the man-child demographic (such as me and my partner) would have been much more game-committed, and have more time for such pursuits. I keep forgetting that parents get exposed to games through their kids a lot more.



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2 comments:

Dan4th said...

ukelele
2008-12-09 12:06 am UTC

Parents may also (*cough*) be more likely to be in the situation of needing entertainment but being really tired, and also of needing entertainment when they can't leave the house. This would make video games a more likely entertainment source than, e.g., going to the movies, hiking, swing dancing, crossword puzzles, blah blah blah.

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[info]dan4th
2008-12-09 01:21 am UTC

I was wondering how much that might be an issue, but I didn't want to make the assumption. thanks!

specifically, when I was playing puzzle pirates a lot, there were a lot of players who were mothers with infants. They were essentially tied to the house most of the day, and puzzle pirates fit their schedules pretty well, because it was a MMORPG that you *could* play for 20 minutes at a time.

M Big Mistake said...

I like video games, but in general I'm too cheap to invest in the equipment or games. And playing them at home makes me feel like a zombie. Though I only do it half a dozen times a year or less...I think I'm actually most fond of going to an arcade.